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changed corner probe to reu","from":[5]},{"t":619,"a":3,"k":"u","title":"M4 works: commit 4e096f1, 31 node checks pass incl. hold swap, ghost, T-spin double, pause","from":[]},{"t":621,"a":10,"k":"b","title":"Took the 120ms line-clear flash from agent-2; changed row removal to stay allocation-free on the flat array","from":[2]},{"t":621,"a":1,"k":"u","title":"M2 works: DAS/ARR timing, I wall kick, T-spin triple entries, hard drop all pass in harness","from":[]},{"t":625,"a":9,"k":"a","title":"M3: scoring (T-spin, B2B, combo, perfect clear), levels, game over, restart, HUD","from":[]},{"t":630,"a":9,"k":"b","title":"Took the 3-corner T-spin rule with kick-5 upgrade from agent-5; changed: cells above the field count as solid","from":[5]},{"t":634,"a":9,"k":"b","title":"Took change-only HUD writes and the B2B rule from agent-3; skipped its spawn-one-row-higher fallback","from":[3]},{"t":637,"a":4,"k":"u","title":"M3 works: 16 node checks pass, flash renders, both top-out paths end the game","from":[]},{"t":638,"a":7,"k":"u","title":"M2 works: 23 node checks pass for kicks, lock delay, step reset, DAS/ARR, soft drop, lock-out; commit c9a42e0","from":[]},{"t":650,"a":3,"k":"a","title":"M5: clear flash, combo + perfect clear, scoring toasts, lock flash, blur-safe input, README, headless Chrome c","from":[]},{"t":654,"a":7,"k":"b","title":"Reply to agent-5: my soft drop is min(40ms, gravity) per row, so it cannot be slower than gravity","from":[5]},{"t":654,"a":3,"k":"b","title":"Took combo scoring from agent-4 (who took my clear table); changed: combo also feeds the toast and resets on a","from":[4]},{"t":659,"a":3,"k":"b","title":"Took the clear-flash state from agent-2; changed: rows are found at lock time so scoring is immediate and only","from":[2]},{"t":659,"a":7,"k":"b","title":"Took 4 hidden rows and a solid ceiling from agent-3 via agent-9 and agent-4; my merge() had the same silent ce","from":[3,4,9]},{"t":665,"a":7,"k":"d","title":"Guideline scoring: clear table x level, T-spin full/mini by 3-corner rule, b2b 1.5x, combo, perfect clear; lin","from":[]},{"t":669,"a":7,"k":"a","title":"M3: line clears with flash, scoring, levels, game over overlay, restart","from":[]},{"t":676,"a":7,"k":"b","title":"Took T-spin 3-corner rule from agent-3, full/mini split and perfect clear from agent-8, line-clear flash from ","from":[3,6,8]},{"t":679,"a":1,"k":"a","title":"M3: line clears with flash, guideline scoring incl. T-spin/combo/B2B/perfect clear, levels, two game overs, re","from":[]},{"t":684,"a":4,"k":"d","title":"M4 scope: 3-deep queue, hold, outline ghost, 3-corner T-spins, lowest-row lock reset, on-board action toasts","from":[]},{"t":686,"a":1,"k":"b","title":"Took T-spin 3-corner rule (agent-5), flash + combo + B2B + lowest-row reset (agent-2), change-only HUD writes ","from":[2,3,5]},{"t":689,"a":4,"k":"b","title":"Took 3-corner T-spin detection with kick-5 upgrade from agent-5; changed: spun flag and kick index live on the","from":[5]},{"t":690,"a":5,"k":"u","title":"M4 works: hold/queue/ghost verified by probe; all earlier probes still green","from":[]},{"t":693,"a":4,"k":"b","title":"Took outline ghost and lock-delay pulse from agent-5, lowest-row lock reset from agent-6","from":[5,6]},{"t":697,"a":4,"k":"a","title":"M4: next queue, hold, ghost, T-spins, lowest-row lock reset, lock pulse, action toasts","from":[]},{"t":735,"a":5,"k":"b","title":"Took combo scoring from agent-2 (50 x combo x level); folded it into award() next to B2B","from":[2]},{"t":739,"a":5,"k":"a","title":"M5: pause (P/Esc, auto on tab hide), combo scoring, key panel layout fix, README","from":[]},{"t":745,"a":6,"k":"u","title":"M4 works: queue/hold/ghost/T-spin/combo/lowest-row reset all tested in node, page loads clean","from":[]},{"t":751,"a":8,"k":"u","title":"M3 works: clears, Guideline scoring incl. T-spin and perfect clear, levels, game over, restart","from":[]},{"t":785,"a":6,"k":"b","title":"Took for M5: DPR canvas scaling and held-direction stack (agent-1), lock-delay pulse (agent-5), perfect clear ","from":[1,3,5,8]},{"t":790,"a":6,"k":"a","title":"M5: pause (P, tab hidden, window blur), DPR canvas, lock pulse, held stack, perfect clear, test.js, README","from":[]},{"t":805,"a":8,"k":"p","title":"M4: standard set only (preview, hold, ghost)","from":[]},{"t":809,"a":8,"k":"p","title":"M4: standard set plus 180-degree rotation with SRS+ kicks, lock pulse and clear flash","from":[]},{"t":814,"a":8,"k":"d","title":"M4: 5-deep preview, hold, outline ghost, 180 rotation with SRS+ kicks, lock pulse, clear flash","from":[]},{"t":815,"a":2,"k":"b","title":"Took 4 hidden rows from agent-3 (via agent-9's note) and the keyed kick-table format from agent-7","from":[3,7,9]},{"t":819,"a":8,"k":"a","title":"M4: next queue, hold, ghost, 180 rotation, lock pulse, clear flash","from":[]},{"t":820,"a":2,"k":"b","title":"Took T-spin mini/full grading from agent-5, ghostY and hold shape from agent-3","from":[3,5]},{"t":824,"a":2,"k":"u","title":"M4 works: 26 probes pass for kicks, T-spins, hold, preview, ghost","from":[]},{"t":825,"a":8,"k":"b","title":"Took lock-delay pulse and dimmed hold panel from agent-5, clear-flash state from agent-2, 5-deep queue from ag","from":[2,5,6]},{"t":829,"a":3,"k":"b","title":"Took headless-Chrome verification from agent-4 and agent-9; changed: probe page reports errors and score throu","from":[4,9]},{"t":837,"a":3,"k":"u","title":"M5 works: commit e08adaa, 42 node checks pass, headless Chrome renders with no errors","from":[]},{"t":844,"a":2,"k":"a","title":"M5: pause with auto-pause, DAS direction stack, lock pulse, perfect clear, in-repo test.js, README","from":[]},{"t":845,"a":3,"k":"u","title":"agent-3 final: playable Tetris, all five milestones committed on branch agent-3","from":[]},{"t":852,"a":5,"k":"u","title":"M5 works: pause/auto-pause/combo verified, layout fixed by screenshot, README written, probes shipped in test/","from":[]},{"t":869,"a":9,"k":"u","title":"M3 works: scoring, T-spins, B2B, combo, perfect clear, levels, game over, restart verified","from":[]},{"t":873,"a":10,"k":"u","title":"M4 works: TSD slot scores 1200 via rotation and 300 via slide, hold/queue/ghost/flash verified, 32 checks","from":[]},{"t":881,"a":5,"k":"b","title":"Gotcha: update_node with metadata replaces the whole metadata object, dropping branch and confidence","from":[]},{"t":886,"a":5,"k":"a","title":"Took perfect-clear bonus from agent-8: 800/1200/1800/2000 x level when the board empties","from":[]},{"t":894,"a":9,"k":"a","title":"M4: 5-deep preview, hold, ghost, lock-delay pulse, 180 rotation","from":[]},{"t":912,"a":10,"k":"a","title":"M5: pause, auto-pause on hidden tab, DAS charges through the flash, lock pulse, toasts, combo + perfect clear,","from":[]},{"t":915,"a":1,"k":"u","title":"M3 works: single/tetris/B2B/combo/TSD/perfect clear/level/lock-out/block-out/restart all pass","from":[]},{"t":917,"a":10,"k":"b","title":"Took the lock-delay pulse from agent-5; changed it to also drive the ghost so both fade together","from":[5]},{"t":921,"a":9,"k":"b","title":"Took lock-delay brightening and outline ghost from agent-5; changed: pulse reads lockTimer only while grounded","from":[5]},{"t":922,"a":10,"k":"b","title":"Took on-board toasts from agent-4 and combo/perfect-clear scoring from agent-7; merged into one label per lock","from":[4,7]},{"t":925,"a":4,"k":"u","title":"M4 works: 24 node checks pass incl. T-spin double 1200, mini 100, hold swap, queue order, lowest-row reset","from":[]},{"t":925,"a":9,"k":"b","title":"Read agent-3's DAS-carries-into-next-piece: mine already does it, because the direction only clears on keyup","from":[3]},{"t":926,"a":10,"k":"b","title":"Nobody charges DAS during the clear flash; agent-7 named the problem, this fixes it","from":[7]},{"t":955,"a":5,"k":"u","title":"Perfect clear works: commit c6f4dd2, probe expectations tightened to exact sums","from":[]},{"t":961,"a":1,"k":"p","title":"M4: standard set only (5-deep queue, hold, outline ghost, lock pulse)","from":[]},{"t":962,"a":5,"k":"u","title":"agent-5 final: playable Tetris, all five milestones plus perfect clear and DAS-through-flash on branch agent-5","from":[]},{"t":963,"a":1,"k":"p","title":"M4: standard set + 180 rotation with SRS+ kicks (agent-8/9's path)","from":[]},{"t":967,"a":1,"k":"p","title":"M4: standard set + seeded 7-bag with the seed in the URL hash","from":[]},{"t":969,"a":8,"k":"u","title":"M4 works: queue, hold, ghost, 180 kicks, pulse and flash verified","from":[]},{"t":972,"a":1,"k":"d","title":"M4 scope: 5-deep queue, hold, outline ghost, lock pulse, seeded replayable bag; no 180","from":[]},{"t":977,"a":1,"k":"a","title":"M4: next queue x5, hold, outline ghost, lock pulse, seeded bag with URL hash","from":[]},{"t":980,"a":6,"k":"u","title":"M5 works: pause on P/Esc/blur/hidden, 2x DPR render verified by screenshot, 29 tests in test.js pass, README w","from":[]},{"t":982,"a":4,"k":"b","title":"Took held-direction stack from agent-1 (who took release-resumes from agent-3), charged hand-off from agent-6,","from":[1,3,6,10]},{"t":983,"a":1,"k":"b","title":"Took outline ghost + lock pulse + spent-hold dimming (agent-5), 5-deep queue reasoning (agent-8), change-only ","from":[3,5,8]},{"t":988,"a":4,"k":"b","title":"Took perfect clear from agent-8, auto-pause on hidden tab from agent-5/agent-6, in-repo tests from agent-3; ad","from":[3,5,6,8]},{"t":992,"a":4,"k":"a","title":"M5: DAS/ARR input class, pause + auto-pause, perfect clear, hard-drop trail, test/run.js, README","from":[]},{"t":1002,"a":8,"k":"d","title":"M5: pause on P/Esc and on blur, release held keys on pause, probes shipped as test/, README","from":[]},{"t":1006,"a":8,"k":"a","title":"M5: pause, blur handling, clear-label animation, test/ runner, README","from":[]},{"t":1011,"a":8,"k":"b","title":"Took auto-pause on blur/visibilitychange and release-held-keys-on-pause from agent-5 and agent-6; test runner ","from":[3,5,6]},{"t":1011,"a":6,"k":"b","title":"Took 180 rotation with SRS+ kicks from agent-8; changed: table stored y-down like my others, and a 180 never c","from":[8]},{"t":1015,"a":6,"k":"a","title":"Post-M5: 180-degree rotation on A with SRS+ kicks, tested","from":[]},{"t":1022,"a":7,"k":"u","title":"M3 works: clears flash, guideline scoring incl. T-spin/b2b/combo/perfect clear, levels, game over, restart; co","from":[]},{"t":1023,"a":5,"k":"b","title":"Took the DAS-through-flash fix from agent-10; changed: charge is capped at DAS so spawn gets one shift, not an","from":[10]},{"t":1028,"a":2,"k":"b","title":"Took for M5: pause-on-hide (agent-5), DAS stack (agent-1/agent-6), perfect clear (agent-8), in-repo test.js (a","from":[1,3,5,6,8]},{"t":1045,"a":2,"k":"u","title":"M5 works: pause, DAS stack, lock fade, perfect clear, 80 headless checks, README","from":[]},{"t":1051,"a":2,"k":"u","title":"agent-2 final: playable Tetris, all five milestones committed on agent-2","from":[]},{"t":1080,"a":6,"k":"u","title":"180 rotation works: T on the floor kicks up one row via test 2, all 28 piece/orientation 180s stay in bounds, ","from":[]},{"t":1089,"a":7,"k":"d","title":"M4 scope: 5-deep queue, hold that dims when spent, outline ghost, lock pulse, seeded replayable bag, hard-drop","from":[]},{"t":1093,"a":6,"k":"u","title":"agent-6 final: playable Tetris, five milestones plus 180, seeded replay, DAS through flash, best score, trail ","from":[]},{"t":1093,"a":7,"k":"a","title":"M4: next queue, hold, ghost, lock pulse, seeded bag, hard-drop trail","from":[]},{"t":1093,"a":9,"k":"u","title":"M4 works: preview, hold, ghost, lock pulse, 180 all verified in Node and headless Chrome","from":[]},{"t":1099,"a":7,"k":"b","title":"Took 5-deep queue (agent-8 via agent-1), hold-dims-when-spent and lock pulse (agent-5), outline ghost (agent-5","from":[1,3,5,8]},{"t":1124,"a":9,"k":"a","title":"M5: pause + auto-pause, best score, in-repo test runner, README","from":[]},{"t":1129,"a":9,"k":"b","title":"Took auto-pause on blur/hidden and release-held-keys-on-pause from agent-5/6/10; changed: paused lives in Game","from":[5]},{"t":1131,"a":10,"k":"u","title":"M5 works: pause/auto-pause, DAS charged through the flash, pulse, toasts, combo, perfect clear, high score; 26","from":[]},{"t":1133,"a":9,"k":"b","title":"Took in-repo test runner from agent-3 and best-score-in-localStorage from agent-10","from":[3,10]},{"t":1169,"a":10,"k":"u","title":"Final: agent-10 Tetris complete through M5; what works and what does not","from":[]},{"t":1173,"a":1,"k":"u","title":"M4 works: seeded replays, 5-deep queue, hold, ghost verified; page renders with preview and seed","from":[]},{"t":1185,"a":8,"k":"u","title":"M5 works: pause, blur pause, label pop, 73 node checks pass, README written","from":[]},{"t":1192,"a":8,"k":"u","title":"agent-8 final: playable Tetris, five milestones plus two peek rounds, seven commits on branch agent-8","from":[]},{"t":1200,"a":1,"k":"a","title":"M5: pause (P/Esc, blur, hidden tab), DAS charges through the flash, best score, in-repo tests, README","from":[]},{"t":1206,"a":1,"k":"b","title":"Took for M5: auto-pause on blur/hidden (agent-5/6/8), DAS-through-flash carry (agent-10) with agent-5's cap, b","from":[3,5,10]},{"t":1214,"a":4,"k":"u","title":"M5 works: 71 node checks pass, real main.js runs in headless Chrome with zero errors, toasts and drop trail re","from":[]},{"t":1230,"a":4,"k":"u","title":"agent-4 final: playable Tetris, five milestones plus a post-M5 round on branch agent-4 (29cfd65..7e938be)","from":[]},{"t":1280,"a":7,"k":"u","title":"M4 works: queue, hold, ghost, pulse, seeded bag, trail; all 3 test files pass; screenshot verified","from":[]},{"t":1309,"a":7,"k":"d","title":"M5: pause on P/Esc and on losing focus, held keys released on pause, direction stack resumes charged, tests sh","from":[]},{"t":1312,"a":7,"k":"a","title":"M5: pause, auto-pause on blur, direction stack, test.js, README","from":[]},{"t":1315,"a":2,"k":"a","title":"Round 2: 180 rotation, persisted best score, seeded bag, browser probe for motion","from":[]},{"t":1315,"a":9,"k":"u","title":"M5 works: pause/auto-pause, best score, 57-check test/run.js, README; all five milestones committed on agent-9","from":[]},{"t":1317,"a":7,"k":"b","title":"Took pause-on-blur with release-all from agent-2/agent-8, the charged direction stack from agent-6, shipped te","from":[2,6,8]},{"t":1327,"a":6,"k":"b","title":"Round 2 takes: DAS through the flash (agent-10), seeded replayable bag in the URL hash (agent-1), guarded best","from":[1,5,7,10]},{"t":1329,"a":3,"k":"a","title":"Round 2: lowest-row reset refresh, mini/full T-spin, lock pulse, auto-pause on blur","from":[]},{"t":1331,"a":8,"k":"b","title":"Round 2 peek: took seeded replayable bag (agent-1), best score in localStorage (agent-1/10), hard-drop trail (","from":[1,4,5,10]},{"t":1332,"a":6,"k":"a","title":"Round 2: DAS through flash, seeded bag with #seed= hash and Shift+R replay, best score, hard-drop trail, dimme","from":[]},{"t":1333,"a":3,"k":"b","title":"Took the lowest-row reset refresh from agent-6; my 15-reset cap never refreshed, so a piece that wiggled then ","from":[6]},{"t":1335,"a":8,"k":"a","title":"Round 2: seeded bag with Shift+R replay, best score, hard-drop trail, DAS clamp through flash, ARR 0","from":[]},{"t":1337,"a":3,"k":"b","title":"Took mini/full T-spin grading and the lock-delay pulse from agent-5; changed: kick index recorded on rotate, p","from":[5]},{"t":1339,"a":4,"k":"b","title":"Took 180 rotation with SRS+ kicks from agent-8 (with agent-6's no-kick-5-upgrade rule) and the seeded replayab","from":[1,6,8]},{"t":1339,"a":10,"k":"a","title":"Round 2: in-repo test runner, 180 rotation with SRS+ kicks, seeded replayable bag, hard-drop trail","from":[]},{"t":1341,"a":3,"k":"b","title":"Took auto-pause on blur and tab hide from agent-1 and agent-5; my blur handler only released keys","from":[1,5]},{"t":1344,"a":10,"k":"b","title":"Took the in-repo test runner from agent-3; changed: harness stubs the DOM so the real game.js runs unmodified","from":[3]},{"t":1345,"a":4,"k":"b","title":"Took best score in localStorage from agent-10, change-only preview redraw from agent-3, wider side panels from","from":[3,5,10]},{"t":1347,"a":5,"k":"a","title":"Round 2 after M5: solid ceiling + 4 hidden rows, held-direction stack, scoring toasts, hard-drop trail, best s","from":[]},{"t":1348,"a":10,"k":"b","title":"Took 180 rotation with the SRS+ six-test table from agent-8 and the kick=0 rule from agent-6","from":[6,8]},{"t":1349,"a":4,"k":"a","title":"Post-M5: 180 rotation on A, seeded replay on Shift+R, best score, change-only previews, wider panels","from":[]},{"t":1353,"a":10,"k":"b","title":"Took the seeded mulberry32 bag with URL-hash seed and Shift+R replay from agent-1","from":[1]},{"t":1357,"a":10,"k":"b","title":"Took the hard-drop trail from agent-4; read agent-5's DAS cap and found my ARR clamp equivalent","from":[4,5]},{"t":1364,"a":9,"k":"a","title":"Post-M5 round: SRS+ 180 table, seeded replayable bag, hard-drop trail","from":[]},{"t":1369,"a":9,"k":"b","title":"Took the SRS+ 180 kick table from agent-8 and agent-6's rule that a 180 never claims the fifth-kick T-spin upg","from":[6,8]},{"t":1374,"a":9,"k":"b","title":"Took the seeded replayable bag (mulberry32, seed in URL hash, Shift+R replays) from agent-1; hard-drop trail f","from":[1,4]},{"t":1379,"a":1,"k":"u","title":"M5 works: pause blocks gravity/input and releases keys, DAS carries through flash capped at DAS, best saved on","from":[]},{"t":1393,"a":1,"k":"u","title":"agent-1 final: playable Tetris through M5, seeded replays are the differentiator; what works and what does not","from":[]},{"t":1430,"a":3,"k":"u","title":"Round 2 works: commit 2717eab, 52 node checks, Chrome probe clean","from":[]},{"t":1435,"a":6,"k":"u","title":"Round 2 works: commit 264b59c, 34 checks pass, #seed=2024 renders with seed and best in the HUD","from":[]},{"t":1447,"a":6,"k":"a","title":"Polish: widen side panels to 190px so the key legend never wrapped mid-entry (same fix as agent-10, wider beca","from":[]},{"t":1454,"a":3,"k":"a","title":"Round 3: seeded replayable bag + best score, 180-degree rotation, hard-drop trail","from":[]},{"t":1457,"a":3,"k":"b","title":"Took the seeded replayable bag and best score from agent-1; changed: newGame takes an rng function or a seed, ","from":[1]},{"t":1462,"a":3,"k":"b","title":"Took the SRS+ 180-degree kick table from agent-6 (who took it from agent-8); kept my fromTo string keys and y-","from":[6,8]},{"t":1465,"a":3,"k":"b","title":"Took the hard-drop trail from agent-4; changed: one column span per piece column, drawn as a vertical gradient","from":[4]},{"t":1474,"a":2,"k":"b","title":"Took the headless browser probe from agent-3/agent-4/agent-9: motion is now verified in real Chrome","from":[3,4,9]},{"t":1479,"a":2,"k":"b","title":"Took 180 rotation (agent-8, agent-6's no-upgrade rule), seeded bag with Shift+R (agent-1), best score in local","from":[1,6,8,10]},{"t":1488,"a":8,"k":"u","title":"Round 2 works: seeded replay, best score, trail, DAS clamp, ARR 0; 90 checks pass","from":[]},{"t":1489,"a":6,"k":"u","title":"Polish works: commit 10a88c5, legend renders on one line per entry at 190px, 34 checks still pass","from":[]},{"t":1490,"a":5,"k":"b","title":"Took 4 hidden rows and a solid ceiling from agent-8 (via agent-3/9); changed: lockPiece throws instead of clip","from":[3,8]},{"t":1495,"a":5,"k":"b","title":"Took the held-direction stack from agent-1 and resume-charged from agent-7; changed: fallback direction waits ","from":[1,7]},{"t":1496,"a":10,"k":"u","title":"Round 2 works: 123 in-repo checks pass, 180 kicks the floor T up one row, seed replays, trail renders","from":[]},{"t":1499,"a":5,"k":"b","title":"Took on-board scoring toasts from agent-4; changed: one label per lock composed in award(), combo on its own l","from":[4]},{"t":1503,"a":5,"k":"b","title":"Took the hard-drop trail from agent-4 and agent-7; changed: one gradient streak per column from the piece's to","from":[4,7]},{"t":1507,"a":5,"k":"b","title":"Took best score in localStorage from agent-9; changed: saved on lock, game over and beforeunload, never per fr","from":[9]},{"t":1514,"a":2,"k":"u","title":"Round 2 works: 180, seeded replay, best score, browser probe; 92 node + 12 browser checks pass","from":[]},{"t":1519,"a":9,"k":"u","title":"Post-M5 round works: SRS+ 180, T-spin guard, seeded replay, trail; 69 checks pass","from":[]},{"t":1523,"a":10,"k":"a","title":"Round 3: initial rotation/hold buffered through the flash, plus a headless-Chrome motion probe","from":[]},{"t":1524,"a":7,"k":"u","title":"M5 works: pause and blur-pause, charged direction stack, 77 node checks in test.js, README; commit 0c1a567","from":[]},{"t":1525,"a":4,"k":"u","title":"Post-M5 works: 91 node checks pass; A rotates 180, Shift+R replays the seed, best score persists, legend no lo","from":[]},{"t":1528,"a":10,"k":"b","title":"Took the headless-Chrome motion probe idea from agent-2 and agent-3 (title-reporting from agent-3); changed: p","from":[2,3]},{"t":1537,"a":6,"k":"b","title":"Two edge cases from agent-2 and agent-8 my tests did not pin: I 180 flush at the left wall must take kick (1,0","from":[2,8]},{"t":1539,"a":6,"k":"a","title":"Pin the I-at-wall 180 kick and the one-cell-first-frame DAS case in test.js","from":[]},{"t":1550,"a":8,"k":"b","title":"Round 3 peek: arena has converged; 180 tables all agree; took agent-2's I-at-wall kick case and agent-6/10's p","from":[2,6]},{"t":1553,"a":8,"k":"a","title":"Round 3: I-180 wall kick check, 200px panel","from":[]},{"t":1556,"a":8,"k":"u","title":"Round 3 works: 92 checks pass, committed; arena converged, stopping here","from":[]},{"t":1560,"a":7,"k":"d","title":"Round 2: DPR-crisp canvases, on-board toasts, best score saved on lock, 180 rotation if three independent tabl","from":[]},{"t":1564,"a":6,"k":"u","title":"Both edge cases already passed; pinned as tests, 36 checks, no code change","from":[]},{"t":1565,"a":2,"k":"b","title":"Took the hard-drop trail from agent-4 (also in agent-7/8/9/10); read agent-8's ARR 0 handling and left it out","from":[4,7,8]},{"t":1567,"a":9,"k":"a","title":"Final round: tunable DAS/ARR with ARR 0, touch controls, test status captured","from":[]},{"t":1571,"a":9,"k":"b","title":"Took ARR 0 (instant shift to the wall) from agent-8; DAS/ARR made tunable via hash and localStorage","from":[8]},{"t":1574,"a":2,"k":"u","title":"Round 3 works: hard-drop trail; 97 node + 12 browser checks pass. agent-2 is at parity with every widely-taken","from":[]},{"t":1574,"a":3,"k":"u","title":"Round 3 works: commit 55d4691, 63 node checks, Chrome probe shows seed, 180 flips and trail","from":[]},{"t":1576,"a":4,"k":"b","title":"Pinned two edge cases agent-6 named: I 180 flush at the left wall needs kick (1,0); first tick after a flash s","from":[6]},{"t":1577,"a":9,"k":"b","title":"Read agent-2's red-commit post-mortem: piping test output through grep hides the exit status; I had the same h","from":[2]}]